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- #!/usr/bin/env python3
- """Generate UIDefEdit launcher icons as PNG files (pure Python, no Pillow)."""
- import struct, zlib, math, os
- def make_png(width, height, pixels):
- """Create a PNG file from RGBA pixel data. pixels = list of (r,g,b,a) tuples, row-major."""
- def chunk(ctype, data):
- c = ctype + data
- return struct.pack('>I', len(data)) + c + struct.pack('>I', zlib.crc32(c) & 0xffffffff)
- raw = b''
- for y in range(height):
- raw += b'\x00' # filter byte: None
- for x in range(width):
- r, g, b, a = pixels[y * width + x]
- raw += struct.pack('BBBB', r, g, b, a)
- sig = b'\x89PNG\r\n\x1a\n'
- ihdr = struct.pack('>IIBBBBB', width, height, 8, 6, 0, 0, 0) # 8-bit RGBA
- return sig + chunk(b'IHDR', ihdr) + chunk(b'IDAT', zlib.compress(raw, 9)) + chunk(b'IEND', b'')
- def draw_icon(size):
- """Draw the UIDefEdit icon at given size. Returns list of (r,g,b,a) tuples."""
- pixels = [(0, 0, 0, 0)] * (size * size)
- s = size
- def put(x, y, r, g, b, a=255):
- if 0 <= x < s and 0 <= y < s:
- pixels[y * s + x] = (r, g, b, a)
- def fill_rect(x0, y0, x1, y1, r, g, b, a=255):
- for yy in range(max(0, int(y0)), min(s, int(y1))):
- for xx in range(max(0, int(x0)), min(s, int(x1))):
- pixels[yy * s + xx] = (r, g, b, a)
- def fill_rounded_rect(x0, y0, x1, y1, radius, r, g, b, a=255):
- """Fill a rounded rectangle."""
- for yy in range(max(0, int(y0)), min(s, int(y1))):
- for xx in range(max(0, int(x0)), min(s, int(x1))):
- # Check corners
- inside = True
- # Top-left corner
- if xx < x0 + radius and yy < y0 + radius:
- dx = xx - (x0 + radius)
- dy = yy - (y0 + radius)
- if dx*dx + dy*dy > radius*radius:
- inside = False
- # Top-right corner
- elif xx >= x1 - radius and yy < y0 + radius:
- dx = xx - (x1 - radius - 1)
- dy = yy - (y0 + radius)
- if dx*dx + dy*dy > radius*radius:
- inside = False
- # Bottom-left corner
- elif xx < x0 + radius and yy >= y1 - radius:
- dx = xx - (x0 + radius)
- dy = yy - (y1 - radius - 1)
- if dx*dx + dy*dy > radius*radius:
- inside = False
- # Bottom-right corner
- elif xx >= x1 - radius and yy >= y1 - radius:
- dx = xx - (x1 - radius - 1)
- dy = yy - (y1 - radius - 1)
- if dx*dx + dy*dy > radius*radius:
- inside = False
- if inside:
- pixels[yy * s + xx] = (r, g, b, a)
- def draw_rect_outline(x0, y0, x1, y1, r, g, b, a=255, thick=1):
- """Draw rectangle outline."""
- for t in range(thick):
- for xx in range(int(x0), int(x1)):
- put(xx, int(y0) + t, r, g, b, a)
- put(xx, int(y1) - 1 - t, r, g, b, a)
- for yy in range(int(y0), int(y1)):
- put(int(x0) + t, yy, r, g, b, a)
- put(int(x1) - 1 - t, yy, r, g, b, a)
- # Scale factor
- f = s / 192.0
- # Background: rounded teal square
- margin = int(8 * f)
- corner_r = int(32 * f)
- fill_rounded_rect(margin, margin, s - margin, s - margin, corner_r,
- 30, 136, 160, 255) # Teal
- # Subtle gradient overlay (darker at bottom)
- for yy in range(int(margin), s - int(margin)):
- t = (yy - margin) / max(1, (s - 2*margin))
- darken = int(30 * t)
- for xx in range(int(margin), s - int(margin)):
- pr, pg, pb, pa = pixels[yy * s + xx]
- if pa > 0:
- pixels[yy * s + xx] = (max(0, pr - darken), max(0, pg - darken),
- max(0, pb - darken), pa)
- # Inner content area
- pad = int(28 * f)
- # --- Draw layout wireframe pattern ---
- # Top bar (toolbar representation)
- bar_h = int(18 * f)
- fill_rect(pad, pad, s - pad, pad + bar_h, 255, 255, 255, 180)
- # Left panel
- panel_top = pad + bar_h + int(6 * f)
- panel_w = int(40 * f)
- fill_rect(pad, panel_top, pad + panel_w, s - pad, 255, 255, 255, 100)
- # Main canvas area with controls
- canvas_left = pad + panel_w + int(6 * f)
- canvas_top = panel_top
- # Control 1: large container (gray outline, dashed effect)
- c1x = canvas_left + int(4 * f)
- c1y = canvas_top + int(4 * f)
- c1w = int(72 * f)
- c1h = int(50 * f)
- fill_rect(c1x, c1y, c1x + c1w, c1y + c1h, 200, 200, 220, 60)
- draw_rect_outline(c1x, c1y, c1x + c1w, c1y + c1h, 200, 200, 220, 160,
- max(1, int(1.5 * f)))
- # Control 2: input (blue)
- c2x = c1x + int(6 * f)
- c2y = c1y + int(6 * f)
- c2w = int(58 * f)
- c2h = int(14 * f)
- fill_rect(c2x, c2y, c2x + c2w, c2y + c2h, 80, 140, 220, 200)
- draw_rect_outline(c2x, c2y, c2x + c2w, c2y + c2h, 120, 170, 240, 255,
- max(1, int(f)))
- # Control 3: button (green)
- c3x = c1x + int(6 * f)
- c3y = c2y + c2h + int(6 * f)
- c3w = int(30 * f)
- c3h = int(14 * f)
- fill_rect(c3x, c3y, c3x + c3w, c3y + c3h, 80, 190, 120, 200)
- draw_rect_outline(c3x, c3y, c3x + c3w, c3y + c3h, 100, 220, 140, 255,
- max(1, int(f)))
- # Control 4: another button (green)
- c4x = c3x + c3w + int(4 * f)
- c4y = c3y
- c4w = int(24 * f)
- c4h = int(14 * f)
- fill_rect(c4x, c4y, c4x + c4w, c4y + c4h, 80, 190, 120, 200)
- draw_rect_outline(c4x, c4y, c4x + c4w, c4y + c4h, 100, 220, 140, 255,
- max(1, int(f)))
- # Control 5: list/grid (orange)
- c5x = canvas_left + int(4 * f)
- c5y = c1y + c1h + int(8 * f)
- c5w = int(72 * f)
- c5h = int(40 * f)
- fill_rect(c5x, c5y, c5x + c5w, c5y + c5h, 220, 160, 60, 120)
- draw_rect_outline(c5x, c5y, c5x + c5w, c5y + c5h, 240, 180, 80, 200,
- max(1, int(1.5 * f)))
- # Grid lines inside
- for row in range(1, 4):
- ly = c5y + int(row * c5h / 4)
- fill_rect(c5x + int(2*f), ly, c5x + c5w - int(2*f), ly + max(1, int(f)),
- 240, 180, 80, 100)
- # Selection handles on control 2 (white squares)
- hs = max(2, int(4 * f))
- handle_color = (255, 255, 255, 240)
- # corners of c2
- for hx, hy in [(c2x, c2y), (c2x + c2w, c2y),
- (c2x, c2y + c2h), (c2x + c2w, c2y + c2h)]:
- fill_rect(hx - hs//2, hy - hs//2, hx + hs//2, hy + hs//2,
- *handle_color)
- # Bottom status bar
- status_y = s - pad - int(12 * f)
- fill_rect(pad, status_y, s - pad, s - pad, 255, 255, 255, 60)
- return pixels
- def main():
- base = os.path.dirname(os.path.abspath(__file__))
- sizes = {
- 'mipmap-mdpi': 48,
- 'mipmap-hdpi': 72,
- 'mipmap-xhdpi': 96,
- 'mipmap-xxhdpi': 144,
- 'mipmap-xxxhdpi': 192,
- }
- for folder, size in sizes.items():
- pixels = draw_icon(size)
- png_data = make_png(size, size, pixels)
- out_path = os.path.join(base, 'res', folder, 'ic_launcher.png')
- os.makedirs(os.path.dirname(out_path), exist_ok=True)
- with open(out_path, 'wb') as f:
- f.write(png_data)
- print(f" Generated {folder}/ic_launcher.png ({size}x{size}, {len(png_data)} bytes)")
- print("Done! Icon files generated.")
- if __name__ == '__main__':
- main()
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